All Posts by: Mak

By Mak, March 23, 2014 2 Dev, General

I so wanted to title this ‘Continuous Irritation’, or ‘Continuous Aggravation’… but felt that slightly too negative, even for me 🙂 Firstly – clearly I am insane, and am continuing Dom Dev in some form! Despite the greatness of the other… Read More »

By Mak, March 16, 2014 1 Dev, General, News

Ah, what a week (or so)… my back is still knackered 🙁 consequently I can’t get back into the ‘run’ of things Dom-dev-wise due to the constant pain. My main dev-pc has ‘died’ with an SSD failure (only discovered after… Read More »

By Mak, March 5, 2014 1 Dev, General, News

Hi all 🙂 Without belabouring the point – although far from ‘back to normal’ my back is improving – I can at last carry my laptop with me on my commute, so work is resuming! So – it’s been a… Read More »

By Mak, January 18, 2014 1 General, News

Well – without moaning too much – so far it’s been a naff 2014 🙁 I’ve done very little on Dom since before Christmas – with my dastardly plans put on hold by a bad back taking hold of my… Read More »

By Mak, December 27, 2013 Comments Off on Tiny Update Design, Dev, General, Media, News

Just a weeny update with some screenshots I just posted – click here. I’ve sourced another great model which I’m planning to be your ‘default’ ship when choosing to start the game as a ‘Jack of All Trades’. It’s modular… Read More »

By Mak, December 27, 2013 0 ,

Just a few work in progress shots, showing off the following goodness… 3rd Person perspective (via an Observer) Velocity Markers (the star streaks) New Corvette ship model Spline based auto-pilot (the fat white line – for debug purposes)

By Mak, December 20, 2013 Comments Off on A Merry Christmas Post Dev, General, News

Just a quick entry to wish the hardy souls reading this blog and the (early) Newsletter a Merry Christmas, and a Happy New Year! I intend to take things quietly over the next two weeks in order to eat far… Read More »

By Mak, December 13, 2013 Comments Off on Steady course… Design, Dev, General

No weekly update last week, and a bare minimum one this week – not due to lack of progress, but lack of time. I’ve been plugging away at the new Auto-pilot, which has involved some intricate work with n-point splines… Read More »

By Mak, November 28, 2013 Comments Off on Breathing ‘Life’ into Dominium Design, Dev

So as the posts of late have shown, breaking into ‘AI’ territory and creating NPC’s to populate the game universe has led to a lot of ‘satellite’ work (no pun intended) – being work I had parked for later, which… Read More »

By Mak, November 22, 2013 Comments Off on A question of scale… Design, Dev

So, addressing the consistency of vessel sizes led to addressing space stations (naturally – ships need to dock), which has led looking at how I am portraying the volume of ‘local space’ you would be in when by a station,… Read More »

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