Archive: April, 2016
Well (in a move that probably won’t encourage much in the way of sympathy!) I have moved to the Microsoft Surface Book for my mobile Windows development. I’ve scoured the current flotilla of laptops available today, and frankly, the MSB… Read More »
Due to having no laptop š this past week, I decided to do some research on Physically Based Rendering. I’d been planning to tackle something along these lines since I first created 666’s material system back in 2003. Back then,… Read More »
A dull, keep-alive post I’m afraid⦠The past couple of weeks has seen me close in on zero know bugs⦠But rats, I got stymied by the third from last! The innocuously titled bug āVessel mounts no longer orient correctly.ā… Read More »
















