Latest News
GDPR Update
Just a friendly update to let you know that in line with the arrival of the General Data Protection Regulation, I will be removing everyone from the Dominium Newsletter immediately. This regulation requires me to ask each newsletter subscriber to… Read More »
The time has come to take a hard, but ultimately realistic decision on Dominium Development. You may have noticed the gap since the last blog post, as I’ve been away on hols, and also ‘taking stock’ of all my efforts… Read More »
The main problem for a game developer (these days) is that the gamer is (typically) far more savvy and gameducated (yep, made up word) than us lucky first generation gamers were. We were grateful for ‘go collect a cargo pod’… Read More »
Just a mini-update to round out the month – I’ve been chasing down infrastructure changes and necessary tweaks to support the grandiose cargo collection job, and finally it’s all paid off. Via a config file, I can now generate any… Read More »
Ah, yes. The ubiquitous and ever present ‘Go to System X, and collect a cargo pod for me’ bland, vanilla ‘mission’. Well, now Dom can support it 🙂 A minor, almost trivial point for any game player and/or space game… Read More »
Another gameplay milestone feature is now underway: Missions! Having put my rendering engineers hat to one side, I picked up the gameplay programmers hat and made some tweaks to the Combat Escalation scenario, improving things here and there, adding ‘variation’… Read More »
I donned my Rendering Engineer hat once again and decided to go back to the PBR system, with a view to nailing it well and truly on the head. In total it took almost four working days, including tinkering with… Read More »
As often seems to happen after I do a stint of ‘gameplay’ oriented work on Dom, I then end up taking a wee break to tinker with rendering. I’ve been looking at Substance of late, and I have to say… Read More »
The final chapter in this round of dev on the NPC Pilot AI; While there is plenty of work still to do to make this ‘super awesome’ I’m well pleased with how it’s turned out. Pilots can; Scan for nearby… Read More »
Ok, so I don’t actually own a HOTAS joystick, or even a joystick. I have a keyboard, mouse and somewhere buried in a draw, a gamepad. This is deliberate. For although I do enjoy ‘other space combat games’ I have… Read More »