Archive: October, 2015
My work on the Engine Flare effects left me stuck with an issue. I want a nice ‘glow’ of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine… Read More »
It’s occurred to me that some may (quite justifiably) be thinking that ‘Dom dev’ is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve… writing a book is no mean… Read More »
It’s no secret (perhaps) that Fabien’s Infinity encouraged me to finally get off my backside and do something about the space game I’d always dreamed of. His superb grasp of the GPU and stunning planetary scale terrains are still awe… Read More »
As promised… Enjoy! 🙂
The scene reworking is done, and a lot more logical to work with. But there’s a but… whilst things now page themselves into the scenes beautifully, they don’t really like leaving. This is something that has long been an issue… Read More »
Void Destroyer 2 Kickstarter
Hi everyone – just a quick line to ask you to consider supporting Paul with the modest Kickstarter he’s just launched for $10,000 to knock out Void Destroyer 2. https://www.kickstarter.com/projects/1718477862/void-destroyer-2 Go support the man 🙂 Keep the indie gaming flame… Read More »
Dev news wise, another dull week from your perspective – most likely! 🙂 I’ve been refactoring again, and by now you’ll probably be thinking “This guy really likes redoing stuff he’s already done, what about new/cool stuff?” Well, as much… Read More »
More awesome, than a whole bucketful of awesomeness… a picture says a thousand words. My thousand are all ‘Awesome’… Via CreateSpace I now have print editions of Insurmountable Odds! I can’t tell you how it feels to hold a print… Read More »