Category: Roadmap
Another gameplay milestone feature is now underway: Missions! Having put my rendering engineers hat to one side, I picked up the gameplay programmers hat and made some tweaks to the Combat Escalation scenario, improving things here and there, adding ‘variation’… Read More »
After a gruelling exercise, I have reworked the MVP into a ‘multi-part BVP’… I shall explain. First, I defined a new release version for Dominium, v0.5.0 – Episode 0, Barely Viable Product, which is as follows; Barely Viable Product Razor… Read More »
Well, by and large my great ‘2016 Administerial Redmine Project House Keeping Event’ is now over. All of the principal Trello tasks are now nestled happily(ish) in my Redmine instance. I’ve yet to go through and sort out the sub-tasks,… Read More »
Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view. “Why?” you may ask…… Read More »
It’s occurred to me that some may (quite justifiably) be thinking that ‘Dom dev’ is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve… writing a book is no mean… Read More »
For better or for worse, I’ve put up my intended plan for an early alpha. This is subject to being largely untrue! But, hopefully it will show things are moving along, with luck! It’s available from the site menu “Roadmap”, and… Read More »

















