Archive: March, 2013
Now on Steam Greenlight!
Yes – we’ve put Dominion out as a concept onto Greenlight – and it’s tracking really well! We’re “reet chuffed”! Currently 4/5 rated, and in the top row of the Concepts page for “most popular”! Feel free to pay us… Read More »
If you play a game set in the cold vacuum of space these days you can expect one thing. Mining asteroids for resources. Yep. Usually a non interactive process as you click a button, the laser fires into rock, and… Read More »
Our dastardly plan for global PR dominion-ation begins… (geddit? :D) with our spoof TV channel called “Vestra” (or V) which airs “Dominion – Worlds”, a documentary series detailing some of the worlds to be found in Dominion. None of this… Read More »
Our game engine is – from a renderer point of view – legacy. It was written with flexibility and performance in mind, but back in the days of OpenGL 1.1. Thanks to Microsoft refusing to update the driver support –… Read More »
In the last gameplay blog we talked about asteroid mining, and lasers, and all that other business around mining standard resources. Because we’ve got such a cool system that allows you to cut precisely through rock, there are additional uses… Read More »
It’s all a bit quiet again…
… because we’re now drafting/redrafting/rethinking the pitches for the funding campaigns – so there’s little to see again at the moment. I’ll try and get some screenshots uploaded ASAP though just to keep things ticking along!
Rendering objects in space realistically is a big problem aesthetically. Space is black, lots and lots of black – more precisely, there’s very little light. That might surprise you when you look at nice brightly lit pictures of moons, and… Read More »
So, here we have the lens flares integrated into the Dominion game engine, and full HD capture in real-time for everyone to enjoy!
We’ve had some excellent concepts submitted – check out the screenshots for more!




















