Archive: June, 2013
Real space combat – when we grow up enough as a civilisation to actually fly around in space shooting at each other like the idiots we are – will be totally inhuman and totally unfair. A laser travels at the… Read More »
I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex 🙂 From the players point of view… Read More »
I’ve uploaded some screenshots of the first fully textured vessel built for Dominium, built by SolCommand, and painted by PixelDad – it was a proud moment to see the first ever purpose-built ship powering through deep-space! Click here to take… Read More »
Exploring Procedurally Generated Levels
I’ve made some headway with the pseudo-random level generation – although it’s all rough and ready, the basic principals for the draft “get something going” version are sound and up and running. The basic premise is to take a ship… Read More »
First Newsletter Uploaded to the qNet!
As part of the ongoing slow heartbeat of Dominium – we’ll now be sending out a regular(ish!) newsletter to show that we’re still alive and grafting behind the scenes to try and bring the game to life. The first edition… Read More »
First, a huge thank you to everyone who backed Dominion (the 1st pitch) and another for backing Dominium on the 2nd pitch – and an even huger thank you to those who backed both! Without sounding bitter – or conceited!… Read More »

















