Tagged:  ships

By Mak, November 17, 2013 Comments Off on Grunt work, Part 1… Design, Dev, General

Now I’m building a ‘consistent’ universe for the NPC’s to play in (as well as you), I’ve finally (grudgingly) turned my attention to ensuring all the various vessel models have a consistent scale against each other. To date – aside… Read More »

Grey Update

By Mak, November 1, 2013 Comments Off on Grey Update Dev, General, News

Another weekly post – nothing to show this time though. As part of the overall goal of something ‘playable’ (and I really do use that term loosely) you should be able to get killed and start the game again, or… Read More »

By Mak, October 5, 2013 Comments Off on SolCommand Production Run! General, News

Sol’s been busy knocking out some freebie models for everyone to use… and damned fine they are too! I feel a download and donate session coming on 😉 Check them out! http://www.solcommand.com/    

By Mak, June 23, 2013 0

Between SolCommand, and PixelDad – we finally have the first custom content belonging solely to the Dominium game universe all fully textured! Our first milestone achieved 🙂 Now to get this bad-boy behaving like a proper destroyer…  

By Mak, May 4, 2013 0

PixelDad and SolCommand both busy at work!

By Mak, March 8, 2013 1 Design, Dev, General

Rendering objects in space realistically is a big problem aesthetically. Space is black, lots and lots of black – more precisely, there’s very little light. That might surprise you when you look at nice brightly lit pictures of moons, and… Read More »

By Mak, March 2, 2013 1 Media, News

We’ve had some excellent concepts submitted – check out the screenshots for more!

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