Tagged: ships
Now I’m building a ‘consistent’ universe for the NPC’s to play in (as well as you), I’ve finally (grudgingly) turned my attention to ensuring all the various vessel models have a consistent scale against each other. To date – aside… Read More »
Grey Update
Another weekly post – nothing to show this time though. As part of the overall goal of something ‘playable’ (and I really do use that term loosely) you should be able to get killed and start the game again, or… Read More »
Sol’s been busy knocking out some freebie models for everyone to use… and damned fine they are too! I feel a download and donate session coming on 😉 Check them out! http://www.solcommand.com/
Between SolCommand, and PixelDad – we finally have the first custom content belonging solely to the Dominium game universe all fully textured! Our first milestone achieved 🙂 Now to get this bad-boy behaving like a proper destroyer…
PixelDad and SolCommand both busy at work!
Rendering objects in space realistically is a big problem aesthetically. Space is black, lots and lots of black – more precisely, there’s very little light. That might surprise you when you look at nice brightly lit pictures of moons, and… Read More »
We’ve had some excellent concepts submitted – check out the screenshots for more!



















