Tagged: ui
Man, I am so enjoying Dom Dev at the moment π Rounding off the initial Pilot / NPC AI, Collision detection and basic combat has spurned on a lot of changes to the UI which have been long planned, or… Read More »
I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »
Hmm, cool book title maybe… π This past week – I’ve taken a “Mental Holiday” from UI, Maps et al. My subconcious (being a nearly separate personality in it’s own right it seems) decided that ‘Shadows’ were the order of… Read More »
Being up at stupid o’clock in the morning (4am), I find myself plugging away at Dom and the UI again. For morale’s sake – I decided to do a brain dump in the blog π UI is something I normally… Read More »
This is a trickle update –Β very little ‘visible’ has happened this week – that I’m prepared to show yet π A lot of re-factoring under the hood – so now the old “make it work” Galaxy Map is no more,… Read More »
Hi folks! This week has been pretty good Dom Dev wise – after last weekends ‘status review’ I found the greatest issue when trying to toddle around in Dom is the navigation. Despite all the tech being good enough to… Read More »
Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »
Good evening, the news today is – there is no news. More or less π The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of… Read More »
I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex π From the players point of view… Read More »