Tagged:  map

By Mak, May 19, 2017 Comments Off on Physically Based Rendering = Preposterous Level Of Detail Dev, Media

I donned my Rendering Engineer hat once again and decided to go back to the PBR system, with a view to nailing it well and truly on the head. In total it took almost four working days, including tinkering with… Read More »

By Mak, October 30, 2016 2 Dev, General

12,000 SIS A tenfold increase in the original 1,200. Some way off the intended 100,000 but all the more remarakable for being possible in the first place! The most recent journeys have led to the following changes; Sortable Trade Prices… Read More »

By Mak, October 15, 2016 Comments Off on The Great Journey – Part Two Design, Dev, General

Having rectified the ‘oops up’ from Part One, and made a great many tweaks, improvements and changes since then, it’s time for Part Two, and let this part be slightly more successful! Given the spirit of things was to partake… Read More »

The Great Journey Begins

By Mak, October 6, 2016 Comments Off on The Great Journey Begins Dev, General

Gameplay. Yes, you read right. Finally. I am turning my efforts to gameplay. This series of blog posts (and hopefully video blog posts!) probably won’t particularly read gameplay-ish, but trust me it is. I have chosen a task to complete… Read More »

By Mak, April 17, 2015 1 Dev, General

Not much in the way of ‘super-features’ progress, but this past week or so I’ve made great progress with the little time available. I’ve tidied up a number of issues I had with the Map system and the GUI over… Read More »

By Mak, March 14, 2015 2 Dev, General, News

Just a quick update – having realised the dev/debug value of plotting routes in the GUI map system in-game, I decided to bring implementing the local system map forward. This will be the ‘RTS’ like tactical scanner/map for the immediate… Read More »

By Mak, March 1, 2015 7 Dev, General, News

Further to my hinting in the last post, I have to reveal a minor failure – or rather, a hurdle which I don’t have the time or inclination to jump. Back in the last kickstarter, the idea of a ‘demo’ executable… Read More »

By Mak, August 22, 2014 0

Work in Progress captures of the planetary shadowing system…

By Mak, August 22, 2014 0
By Mak, July 23, 2014 0
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