Tagged: map
Finally, I’ve been able to capture video with FRAPS. No idea how, it just ‘”worked” so I grabbed a quick sequence of the Galaxy Map to show it’s current state of play whilst I could! I was rushed I’m afraid,… Read More »
Hmm, cool book title maybe… π This past week – I’ve taken a “Mental Holiday” from UI, Maps et al. My subconcious (being a nearly separate personality in it’s own right it seems) decided that ‘Shadows’ were the order of… Read More »
Being up at stupid o’clock in the morning (4am), I find myself plugging away at Dom and the UI again. For morale’s sake – I decided to do a brain dump in the blog π UI is something I normally… Read More »
Ok, no video – let’s get that out of the way π Sorry! Reason : refactoring. I wanted to use the same code for rendering stars and planets for both the game scene and the map system – as they… Read More »
This is a trickle update –Β very little ‘visible’ has happened this week – that I’m prepared to show yet π A lot of re-factoring under the hood – so now the old “make it work” Galaxy Map is no more,… Read More »
Ok, there hasn’t been a Part 1 – really – and ‘Stellar Cartography’ is from Star Trek, and no – I won’t be using that name in the game – it’s just for the blog and continuing the UI,UI post… Read More »
Hi folks! This week has been pretty good Dom Dev wise – after last weekends ‘status review’ I found the greatest issue when trying to toddle around in Dom is the navigation. Despite all the tech being good enough to… Read More »
I thought I’d try and do a ‘Weekly Update’ post as I seem to be getting into a swing of development at the moment. This may only last a week – so don’t get too excited π Since the UI,… Read More »