Tagged: galaxy
I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »
12,000 SIS A tenfold increase in the original 1,200. Some way off the intended 100,000 but all the more remarakable for being possible in the first place! The most recent journeys have led to the following changes; Sortable Trade Prices… Read More »
I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »
Hi folks, not a lot to report this week – at least visually. I’ve made some headway into the shadow integration into Dom – hitting some very odd and unusual bugs in the process which aren’t fully rectified as yet…. Read More »
Finally, I’ve been able to capture video with FRAPS. No idea how, it just ‘”worked” so I grabbed a quick sequence of the Galaxy Map to show it’s current state of play whilst I could! I was rushed I’m afraid,… Read More »
This is a trickle update – very little ‘visible’ has happened this week – that I’m prepared to show yet 😉 A lot of re-factoring under the hood – so now the old “make it work” Galaxy Map is no more,… Read More »
Ok, there hasn’t been a Part 1 – really – and ‘Stellar Cartography’ is from Star Trek, and no – I won’t be using that name in the game – it’s just for the blog and continuing the UI,UI post… Read More »
Hi folks! This week has been pretty good Dom Dev wise – after last weekends ‘status review’ I found the greatest issue when trying to toddle around in Dom is the navigation. Despite all the tech being good enough to… Read More »
So as the posts of late have shown, breaking into ‘AI’ territory and creating NPC’s to populate the game universe has led to a lot of ‘satellite’ work (no pun intended) – being work I had parked for later, which… Read More »


















