A collection of technical(ish) articles describing some of the techniques and technologies applied within Dominium, and also within the underlying 666 game engine.

Debris Fields – Planned

Derelicts – Planned

Economics – Planned

Generating Dominium – Planned

GUI – Planned

Lens ‘Glares’ – Planned

Maggy – WIP

Navigation – Planned

Nebulas & Gas Clouds

Physically Based Rendering – Planned

Planetary Rings – Planned

Procedurally Generated Levels – Planned

Scene System – WIP

Shadow Mapping – Planned

Special FX – Planned

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