A collection of technical(ish) articles describing some of the techniques and technologies applied within Dominium, and also within the underlying 666 game engine.
Debris Fields – Planned
Derelicts – Planned
Economics – Planned
Generating Dominium – Planned
GUI – Planned
Lens ‘Glares’ – Planned
Maggy – WIP
Navigation – Planned
Physically Based Rendering – Planned
Planetary Rings – Planned
Procedurally Generated Levels – Planned
Scene System – WIP
Shadow Mapping – Planned
Special FX – Planned