Archive: August, 2015
Enjoy 🙂 Dominium : Balaena Class Trader by Mak Software on Sketchfab
Insurmountable Odds, Book One of When Stars Fall. It is done. Long have I laboured, etc. et al. I can’t tell you how damned good it felt to hit the final ‘Save’ on the document, and Wendy suggested a tweak… Read More »
It’s been yet another good week! NPC’s can now leave local space – so after they have ‘done their business’ (in this instance, docked and undocked from the local station) they can choose a destination and head off into the… Read More »
Just a quick note to show off the latest SketchFab upload – I really need to subscribe to this amazing (basic = free) service! Presenting the Arandil Conglomerate Light Fighter… Dominium : Arandil Light Fighter by Mak Software on Sketchfab… Read More »
This week, I distracted myself from NPC’s (again) by looking at the planned procedural shaders. Initially it was to be a short distraction – as a short mental ‘vacation’ as it were. The metal shader is just an ongoing experiment… Read More »
After posting about CGTrader.com, I did more digging, and dug up this awesome site… sketchfab.com! Some superb content here – but more awesomely than that – a full on 3D viewer! This means my intended ‘view our models’ issue (the… Read More »
This week I have been (largely) working on improving the autopilot course plotting, notably to improve the visuals when docking/undocking for both the player and NPC’s. I got fed up of flying through the station geometry, and being taken on… Read More »
Very little on the development front this week – other than a handful of new concerns to be concerned by. I’ve been considering upgrading the desktop dev environment for a while, and this week has seen two major updates… 1)… Read More »




















