Tagged: intel
Well (in a move that probably won’t encourage much in the way of sympathy!) I have moved to the Microsoft Surface Book for my mobile Windows development. I’ve scoured the current flotilla of laptops available today, and frankly, the MSB… Read More »
A dull, keep-alive post I’m afraid… The past couple of weeks has seen me close in on zero know bugs… But rats, I got stymied by the third from last! The innocuously titled bug ‘Vessel mounts no longer orient correctly.’… Read More »
After the 34th Windows 10 graphics driver crash today (alas, I kid you not) I decided to ‘hope’ and check the Intel website for any possible sign of a fixed Intel HD 5000 Graphics Driver. I was not disappointed. In… Read More »
Ok, so not quite ‘weekly’… 🙂 I just thought I should reassure all that it isn’t entirely ‘all about the book’! The PR machine for IO (Insurmountable Odds) is underway, probably not as much as I should be / could… Read More »
It’s been yet another good week! NPC’s can now leave local space – so after they have ‘done their business’ (in this instance, docked and undocked from the local station) they can choose a destination and head off into the… Read More »
Welladay… it turns out the Intel HD5000 ‘hack’ is no longer a hack! After doing a lot of tweaks/fixes/adjustments to the Mac OSX build (which is now running exactly as the Windows build was – huzzah!) – I return to… Read More »
Ah, what a week (or so)… my back is still knackered 🙁 consequently I can’t get back into the ‘run’ of things Dom-dev-wise due to the constant pain. My main dev-pc has ‘died’ with an SSD failure (only discovered after… Read More »
Hi all 🙂 Without belabouring the point – although far from ‘back to normal’ my back is improving – I can at last carry my laptop with me on my commute, so work is resuming! So – it’s been a… Read More »