Archive: December, 2015
Work on the Autopilot and Navigator has led onto a long planned separation of concerns (read ‘Single Responsibility Principle’) regarding the player and their movement within the scene. As it stands, the Scene Management system only cares about a Scene… Read More »
This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »















