All Posts by: Mak

By Mak, October 5, 2013 Comments Off on SolCommand Production Run! General, News

Sol’s been busy knocking out some freebie models for everyone to use… and damned fine they are too! I feel a download and donate session coming on ๐Ÿ˜‰ Check them out! http://www.solcommand.com/    

By Mak, September 30, 2013 0

The Balaena Class is amongst the many workhorse vessel types that keep the flow of logistics going within Dominium – and are the mainstay for many of the less affluent members of the Pax Trade Alliance. Whilst being one of… Read More »

By Mak, September 28, 2013 Comments Off on UI, UI… Design, Dev, News

Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »

By Mak, August 24, 2013 1 Dev, General, News

Good evening, the news today is – there is no news. More or less ๐Ÿ™‚ The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of… Read More »

By Mak, August 9, 2013 Comments Off on Relics, Artifacts, and Big Dumb Objects Design, Dev, General, Media, News

Broadband resumed – hurrah! Even though in the past two weeks ย BT have cancelled my order 3 times, got the package completely wrong, closed the account and reopened it all without telling me once, and then failed to deliver the… Read More »

By Mak, August 5, 2013 Comments Off on Normal Service Will Be Resumed As Soon As BT Resume Theirs General, News

Due to a house move, and being subsequently well and truly “BT’d” (Anyone in the UK will know what that means) Despite a promised BB activation date of 25th July this yearย I still have no Broadband Internet access. I count… Read More »

By Mak, July 19, 2013 Comments Off on Mountings out of Mole Hills… Dev, General, News

So, turrets… man now I know why most dev’s are so proud to show off “turrets” and how they track scene objects in the game. I’ve always known how/what to do – it’s quite simple. I’ve written full bone-rig animation… Read More »

By Mak, July 18, 2013 0

Now we have the full set ๐Ÿ˜€ With 3 skins… Of course, now all I have to do is get these monsters fully marked up… sigh. Work work work ๐Ÿ™‚    

A Consistent, Dynamic, Galactic Economy…

By Mak, July 11, 2013 Comments Off on A Consistent, Dynamic, Galactic Economy… Design, Dev, General

What a challenge. Previously – most games would opt for a “ok, let’s pick some base numbers – cap their ranges and then every time you visit somewhere, we “tickle” them randomly to make it look good.” If you’re lucky… Read More »

By Mak, June 25, 2013 1 Design, Dev, General, News

I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex ๐Ÿ™‚ From the players point of view… Read More »

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