All Posts by: Mak
Sol’s been busy knocking out some freebie models for everyone to use… and damned fine they are too! I feel a download and donate session coming on ๐ Check them out! http://www.solcommand.com/
The Balaena Class is amongst the many workhorse vessel types that keep the flow of logistics going within Dominium – and are the mainstay for many of the less affluent members of the Pax Trade Alliance. Whilst being one of… Read More »
Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »
Good evening, the news today is – there is no news. More or less ๐ The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of… Read More »
Broadband resumed – hurrah! Even though in the past two weeks ย BT have cancelled my order 3 times, got the package completely wrong, closed the account and reopened it all without telling me once, and then failed to deliver the… Read More »
Due to a house move, and being subsequently well and truly “BT’d” (Anyone in the UK will know what that means) Despite a promised BB activation date of 25th July this yearย I still have no Broadband Internet access. I count… Read More »
So, turrets… man now I know why most dev’s are so proud to show off “turrets” and how they track scene objects in the game. I’ve always known how/what to do – it’s quite simple. I’ve written full bone-rig animation… Read More »
Now we have the full set ๐ With 3 skins… Of course, now all I have to do is get these monsters fully marked up… sigh. Work work work ๐
A Consistent, Dynamic, Galactic Economy…
What a challenge. Previously – most games would opt for a “ok, let’s pick some base numbers – cap their ranges and then every time you visit somewhere, we “tickle” them randomly to make it look good.” If you’re lucky… Read More »
I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex ๐ From the players point of view… Read More »




















