All Posts by: Mak

By Mak, November 17, 2013 Comments Off on Grunt work, Part 1… Design, Dev, General

Now I’m building a ‘consistent’ universe for the NPC’s to play in (as well as you), I’ve finally (grudgingly) turned my attention to ensuring all the various vessel models have a consistent scale against each other. To date – aside… Read More »

By Mak, November 15, 2013 Comments Off on Weekly Update : Context Design, Dev

This week has seen a fair amount of context switching as I started on the vessel/NPC behaviours. I reconsidered the initial state machine design I had in mind after some ‘paper walkthroughs’ which showed it wouldn’t worked as I hoped…. Read More »

By Mak, November 10, 2013 Comments Off on Visual Bar for Dominium Dev, General

Well, after playing the Free to Play on Steam – there’s no doubt in my mind – the guys behind Star Conflict have nailed the visual bar I wanted to aim at for Dominium. Sadly for me, I’m a large… Read More »

By Mak, November 9, 2013 Comments Off on Something or nothing… Design, Dev, General, News

Another ‘grey’ update – I’ve spent the last week (one working day spread over 5 days) creating ‘scene contexts’. The game universe has to be populated with a believable, generated ‘scene’ whenever you drop back into local space. So reaching… Read More »

Grey Update

By Mak, November 1, 2013 Comments Off on Grey Update Dev, General, News

Another weekly post – nothing to show this time though. As part of the overall goal of something ‘playable’ (and I really do use that term loosely) you should be able to get killed and start the game again, or… Read More »

By Mak, October 27, 2013 0

One of the many very large stations in Dominum, this one being a hub for trading in mined/harvested resources.

By Mak, October 27, 2013 Comments Off on This little Commodity went to Market… Design, General, News

In the (surprisingly) consistent 2nd weekly progress update, I have spent the past week tinkering with the basic economy model I mentioned a while back. Ah, trading. Something so simple. Something so basic. Yet, strangely addictive… I’ve wired up the… Read More »

By Mak, October 19, 2013 Comments Off on Galaxy Mapping Design, Dev, General

I thought I’d try and do a ‘Weekly Update’ post as I seem to be getting into a swing of development at the moment. This may only last a week – so don’t get too excited 🙂 Since the UI,… Read More »

By Mak, October 12, 2013 0 ,
By Mak, October 12, 2013 Comments Off on Tantalising glimpse… Dev, General, Media, News

Here’s a small teaser-shot (mocked by Sol) of one of the ‘larger’ stations will be in-game… (Original Link : http://www.solcommand.com/2013/10/orbital-ring.html#more) Although I’ve yet to incorporate / support it in the engine (that’s a way off) I already know how and what… Read More »

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