All Posts by: Mak
Now on Steam Greenlight!
Yes – we’ve put Dominion out as a concept onto Greenlight – and it’s tracking really well! We’re “reet chuffed”! Currently 4/5 rated, and in the top row of the Concepts page for “most popular”! Feel free to pay us… Read More »
Our dastardly plan for global PR dominion-ation begins… (geddit? :D) with our spoof TV channel called “Vestra” (or V) which airs “Dominion – Worlds”, a documentary series detailing some of the worlds to be found in Dominion. None of this… Read More »
Whilst ramping up the visuals with normal-mapping et al, and creating an uber-shader to do most of the pixel-pushing, I decided I had to buy some authored high-res looking models to testdrive the new toys… here are the results!
Our game engine is – from a renderer point of view – legacy. It was written with flexibility and performance in mind, but back in the days of OpenGL 1.1. Thanks to Microsoft refusing to update the driver support –… Read More »
It’s all a bit quiet again…
… because we’re now drafting/redrafting/rethinking the pitches for the funding campaigns – so there’s little to see again at the moment. I’ll try and get some screenshots uploaded ASAP though just to keep things ticking along!
Rendering objects in space realistically is a big problem aesthetically. Space is black, lots and lots of black – more precisely, there’s very little light. That might surprise you when you look at nice brightly lit pictures of moons, and… Read More »
So, here we have the lens flares integrated into the Dominion game engine, and full HD capture in real-time for everyone to enjoy!
We’ve had some excellent concepts submitted – check out the screenshots for more!
We’ve had some contributions of some concepts for Dominion, one of which is based on the narrative that’s being written to fill out the back-story behind the Dominion universe. Enjoy!
Sorry, couldn’t resist 🙂 Thanks Arthur C. Clarke for being such a visionary! Star rendering… I’ve left it alone for quite a while – as we’ve got plenty of other things to be working on at the moment – but… Read More »




















