All Posts by: Mak

Engine Flares Revisited

By Mak, February 15, 2013 Comments Off on Engine Flares Revisited Dev

I’m sure this one thing is going to kill me. I realised my intended approach is very similar to a toon-shader. I need the effect to “roll off” based on the viewing angle. So I started tinkering with one to… Read More »

By Mak, February 8, 2013 Comments Off on Engine Flares Dev

So, I had a cool idea to create a shader which would make engine flares look a whole lot nicer. A volumetric effect, which would produce a nice glow inside any volume from any viewing angle. It would have many… Read More »

By Mak, January 31, 2013 1 Dev

So – we’ve banged on about “no hyperspace, seamless this-that-and-the-other” – what do we mean? Traditionally – games have to shift in huge amounts of data (levels, textures etc.) in order to provide a larger game experience than will necessarily… Read More »

By Mak, January 29, 2013 0

A by-product of the Devlog post of the same title elsewhere on this site – here are a couple of nice screen grabs of our fake Earth at highish resolution. Enjoy 😉 Nb. Apologies for the images opening in a… Read More »

By Mak, January 29, 2013 1 Dev

Yes, that featured image is being rendered in real-time, in Dominion 🙂 So far, I’ve been using 2048×1024 (or lower) images for the planet surfaces. For populated worlds I’ve been sticking with the Blue Marble surface maps for day and night… Read More »

By Mak, January 26, 2013 Comments Off on Shooting Stuff : Triangle Based Collision Testing Dev

Ok, it’s about time for some posts! So far shooting stuff has been based on your basic point/ray to sphere  – a more sophisticated system was planned for later on in development – but to bring the wow-factor up a… Read More »

Still breathing!

By Mak, January 25, 2013 Comments Off on Still breathing! Uncategorized

Just a quick update – basically to update! We are still working away – we’ve got some major visual improvements, a great trailer planned, some awesome help on the audi front we hope – and the high level game design… Read More »

By Mak, January 10, 2013 Comments Off on Phoenix Pitch General, News

So, it might be quiet here for the moment – that’s because we’re busy as we can be on the re-pitch we’re planning for Kickstarter! We’ve got a superb draft on the go at the moment, and some great plans… Read More »

Updated

By Mak, January 7, 2013 Comments Off on Updated General, News

There, that’s a bit tidier! More updates and content to come!

Site Content

By Mak, January 7, 2013 Comments Off on Site Content General, News

I’m still working on the visuals and editing/reformatting the content with the new style, so please bear with us – it’s not supposed to look “clunky” !

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