All Posts by: Mak
Experimenting has begun with procedurally generating the terrain surface! Though still early days, I’m keen to explore the results… what’s clear is that getting something that will look superb and perform is an art form, and although I already had… Read More »
Ah, I have temporarily derailed my development ‘intent’ for Dom. I am impressed though, despite myself. It’s taken two years for this to finally bite. This past couple of weeks has been a ‘Dom’ free dev week. Deliberately so. I… Read More »
Work in Progress captures of the planetary shadowing system…
Well, I finally ironed out most of the wrinkles – but I’m still not 100% happy with the final effect, so I’ll have to come back to that later on after I’ve had some time to cogitate. Everything is working,… Read More »
A mini-update this week I’m afraid… I returned to integrating Shadow Mapping, and finally resolved a couple of the ‘daft’ issues I was seeing. I can now render the Planetary scene into a shadow map and cast shadows onto the… Read More »
Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve also obtained a few more high res textures to use as placeholders to… Read More »
The new Celestial Body renderer at work… check out the Videos section as well for a more interesting look! These aren’t to scale – as they would all be miniscule against the gas giant! – but they are scaled just… Read More »



















