All Posts by: Mak

By Mak, October 9, 2014 Comments Off on Martian Mountains Recreated here on Earth News

In a startling discovery, it’s been found that the Egyptian Pyramid Planning Council actually based the great pyramids at Giza on mountains on the remote world of Mars. Amazing! Ok, so ribbing a little – but this is actually true!… Read More »

By Mak, October 7, 2014 2 Dev, General, News

Dev of late has been consumed by Maggy – rather more than I anticipated on the visibility testing. I’ve now put in ‘flight’ levelling, and a walk mode – with a view to flying down to and landing on the… Read More »

By Mak, October 2, 2014 Comments Off on Maggy can see!!! Dev, General, News

Jubilation! Joy! Rejoice! Etc! For Maggy has eyes… Ok, so a little over the top maybe šŸ˜‰ but I’ve finally got a workable visibility solution which (whilst still not perfect) means Maggy now only submits what should be visible to… Read More »

By Mak, October 2, 2014 0
By Mak, September 30, 2014 Comments Off on Another ping… Dev, General

My brain is fritzed by the vis-testing fiasco I’m experiencing with Maggy. I’ve spent a week straight doing ‘what it should’ andĀ almost getting it right, then some patch disappears under my camera’s virtual nose when it shouldn’t, and I start… Read More »

By Mak, September 24, 2014 Comments Off on Making noise with Maggy Dev, General

This past week or so, whenever I can I’ve been tinkering with the visibility testing, and LOD’ing – but having no real success. Nothing I’m trying seems to either a) work, or b) work as I’d expected. I get something… Read More »

By Mak, September 24, 2014 0

 

By Mak, September 14, 2014 0
By Mak, September 14, 2014 Comments Off on Maggy on the GPU Dev, General, News

This is very ‘warts and all’ this week. I’ve made some considerable progress moving the terrain deformation onto the GPU with some fantastic early results, but due to the work that needs doing on the patch visibility, and LOD’ing code… Read More »

By Mak, September 8, 2014 0
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