Tagged: dominium
Hi folks, not a lot to report this week – at least visually. I’ve made some headway into the shadow integration into Dom – hitting some very odd and unusual bugs in the process which aren’t fully rectified as yet…. Read More »
Right – FRAPSgate is driving me nuts. For some reason I cannot capture anything rendered within Dominium – but can record everything else. I suspect the issue I’m having with Shadows at the minute is also the cause of FRAPS being… Read More »
So – I integrated Shadows into Dom – and they don’t work. Something in the render path is basically chucking a curve ball into it and knocking it for six. I did my best with the time available, but I’ve… Read More »
Ahhh. Shadows. Fixed. It was “me” – but in the weirdest, most odd manner. WARNING! Techy Talk! Move on for the pictures… 🙂 It seems my matrix multiplication code (working just fine and dandy for the past x years) seems… Read More »
Not much Dom related this blog – other than to say the final, finalmost, nearly penultimately final redraft of Book One – Insurmountable Odds – is complete. I’m now wrapping up ‘meta-book’ stuff, so re-establishing the timeline (which is a challenge… Read More »
I so wanted to title this ‘Continuous Irritation’, or ‘Continuous Aggravation’… but felt that slightly too negative, even for me 🙂 Firstly – clearly I am insane, and am continuing Dom Dev in some form! Despite the greatness of the other… Read More »
Ah, what a week (or so)… my back is still knackered 🙁 consequently I can’t get back into the ‘run’ of things Dom-dev-wise due to the constant pain. My main dev-pc has ‘died’ with an SSD failure (only discovered after… Read More »
Just a weeny update with some screenshots I just posted – click here. I’ve sourced another great model which I’m planning to be your ‘default’ ship when choosing to start the game as a ‘Jack of All Trades’. It’s modular… Read More »
Just a quick entry to wish the hardy souls reading this blog and the (early) Newsletter a Merry Christmas, and a Happy New Year! I intend to take things quietly over the next two weeks in order to eat far… Read More »
So as the posts of late have shown, breaking into ‘AI’ territory and creating NPC’s to populate the game universe has led to a lot of ‘satellite’ work (no pun intended) – being work I had parked for later, which… Read More »























