Stale Shadows

Right – FRAPSgate is driving me nuts. For some reason I cannot capture anything rendered within Dominium – but can record everything else. I suspect the issue I’m having with Shadows at the minute is also the cause of FRAPS being unable to acquire the OpenGL render buffer in time to capture the frame.

So – I’ve knocked up this video I captured a couple of weeks ago when I first got Shadowing working – at least then you get to see some goodness in it’s early form!

Work has progressed beyond this – it all looks a lot better at the moment, especially with the lighting model and normal mapping fixes I spotted whilst honing the shadowing code in the uber-shader.

Anyway. Less waffle. More video!



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Author: Mak View all posts by

2 Comments on "Stale Shadows"

  1. Mak July 19, 2014 at 6:07 pm -

    Apologies – the crappy youtube link isn’t working… here’s the direct URL until I figure this out ;

  2. Mak July 19, 2014 at 6:20 pm -

    Fixed đŸ˜‰

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