Category:  Dev

By Mak, November 17, 2013 Comments Off on Grunt work, Part 1… Design, Dev, General

Now I’m building a ‘consistent’ universe for the NPC’s to play in (as well as you), I’ve finally (grudgingly) turned my attention to ensuring all the various vessel models have a consistent scale against each other. To date – aside… Read More »

By Mak, November 15, 2013 Comments Off on Weekly Update : Context Design, Dev

This week has seen a fair amount of context switching as I started on the vessel/NPC behaviours. I reconsidered the initial state machine design I had in mind after some ‘paper walkthroughs’ which showed it wouldn’t worked as I hoped…. Read More »

By Mak, November 10, 2013 Comments Off on Visual Bar for Dominium Dev, General

Well, after playing the Free to Play on Steam – there’s no doubt in my mind – the guys behind Star Conflict have nailed the visual bar I wanted to aim at for Dominium. Sadly for me, I’m a large… Read More »

By Mak, November 9, 2013 Comments Off on Something or nothing… Design, Dev, General, News

Another ‘grey’ update – I’ve spent the last week (one working day spread over 5 days) creating ‘scene contexts’. The game universe has to be populated with a believable, generated ‘scene’ whenever you drop back into local space. So reaching… Read More »

Grey Update

By Mak, November 1, 2013 Comments Off on Grey Update Dev, General, News

Another weekly post – nothing to show this time though. As part of the overall goal of something ‘playable’ (and I really do use that term loosely) you should be able to get killed and start the game again, or… Read More »

By Mak, October 19, 2013 Comments Off on Galaxy Mapping Design, Dev, General

I thought I’d try and do a ‘Weekly Update’ post as I seem to be getting into a swing of development at the moment. This may only last a week – so don’t get too excited 🙂 Since the UI,… Read More »

By Mak, October 12, 2013 Comments Off on Tantalising glimpse… Dev, General, Media, News

Here’s a small teaser-shot (mocked by Sol) of one of the ‘larger’ stations will be in-game… (Original Link : http://www.solcommand.com/2013/10/orbital-ring.html#more) Although I’ve yet to incorporate / support it in the engine (that’s a way off) I already know how and what… Read More »

By Mak, September 28, 2013 Comments Off on UI, UI… Design, Dev, News

Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »

By Mak, August 24, 2013 1 Dev, General, News

Good evening, the news today is – there is no news. More or less 🙂 The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of… Read More »

By Mak, August 9, 2013 Comments Off on Relics, Artifacts, and Big Dumb Objects Design, Dev, General, Media, News

Broadband resumed – hurrah! Even though in the past two weeks  BT have cancelled my order 3 times, got the package completely wrong, closed the account and reopened it all without telling me once, and then failed to deliver the… Read More »

Get an awesome sticky message bar!Download