Category: Dev
This week has been a good week! 😀 Firstly, the Jenkins CI issues are sorted – all of them were infrastructure related (to do with paths, permissions and post-build steps), so now Jenkins is building 666 on two platforms, and also… Read More »
Welladay… it turns out the Intel HD5000 ‘hack’ is no longer a hack! After doing a lot of tweaks/fixes/adjustments to the Mac OSX build (which is now running exactly as the Windows build was – huzzah!) – I return to… Read More »
I so wanted to title this ‘Continuous Irritation’, or ‘Continuous Aggravation’… but felt that slightly too negative, even for me 🙂 Firstly – clearly I am insane, and am continuing Dom Dev in some form! Despite the greatness of the other… Read More »
Ah, what a week (or so)… my back is still knackered 🙁 consequently I can’t get back into the ‘run’ of things Dom-dev-wise due to the constant pain. My main dev-pc has ‘died’ with an SSD failure (only discovered after… Read More »
Hi all 🙂 Without belabouring the point – although far from ‘back to normal’ my back is improving – I can at last carry my laptop with me on my commute, so work is resuming! So – it’s been a… Read More »
Just a weeny update with some screenshots I just posted – click here. I’ve sourced another great model which I’m planning to be your ‘default’ ship when choosing to start the game as a ‘Jack of All Trades’. It’s modular… Read More »
Just a quick entry to wish the hardy souls reading this blog and the (early) Newsletter a Merry Christmas, and a Happy New Year! I intend to take things quietly over the next two weeks in order to eat far… Read More »
No weekly update last week, and a bare minimum one this week – not due to lack of progress, but lack of time. I’ve been plugging away at the new Auto-pilot, which has involved some intricate work with n-point splines… Read More »
So as the posts of late have shown, breaking into ‘AI’ territory and creating NPC’s to populate the game universe has led to a lot of ‘satellite’ work (no pun intended) – being work I had parked for later, which… Read More »
So, addressing the consistency of vessel sizes led to addressing space stations (naturally – ships need to dock), which has led looking at how I am portraying the volume of ‘local space’ you would be in when by a station,… Read More »























