Latest News

By Mak, January 18, 2014 1 General, News

Well – without moaning too much – so far it’s been a naff 2014 🙁 I’ve done very little on Dom since before Christmas – with my dastardly plans put on hold by a bad back taking hold of my… Read More »

By Mak, December 27, 2013 Comments Off on Tiny Update Design, Dev, General, Media, News

Just a weeny update with some screenshots I just posted – click here. I’ve sourced another great model which I’m planning to be your ‘default’ ship when choosing to start the game as a ‘Jack of All Trades’. It’s modular… Read More »

By Mak, December 20, 2013 Comments Off on A Merry Christmas Post Dev, General, News

Just a quick entry to wish the hardy souls reading this blog and the (early) Newsletter a Merry Christmas, and a Happy New Year! I intend to take things quietly over the next two weeks in order to eat far… Read More »

By Mak, December 13, 2013 Comments Off on Steady course… Design, Dev, General

No weekly update last week, and a bare minimum one this week – not due to lack of progress, but lack of time. I’ve been plugging away at the new Auto-pilot, which has involved some intricate work with n-point splines… Read More »

By Mak, November 28, 2013 Comments Off on Breathing ‘Life’ into Dominium Design, Dev

So as the posts of late have shown, breaking into ‘AI’ territory and creating NPC’s to populate the game universe has led to a lot of ‘satellite’ work (no pun intended) – being work I had parked for later, which… Read More »

By Mak, November 22, 2013 Comments Off on A question of scale… Design, Dev

So, addressing the consistency of vessel sizes led to addressing space stations (naturally – ships need to dock), which has led looking at how I am portraying the volume of ‘local space’ you would be in when by a station,… Read More »

By Mak, November 17, 2013 Comments Off on Grunt work, Part 1… Design, Dev, General

Now I’m building a ‘consistent’ universe for the NPC’s to play in (as well as you), I’ve finally (grudgingly) turned my attention to ensuring all the various vessel models have a consistent scale against each other. To date – aside… Read More »

By Mak, November 15, 2013 Comments Off on Weekly Update : Context Design, Dev

This week has seen a fair amount of context switching as I started on the vessel/NPC behaviours. I reconsidered the initial state machine design I had in mind after some ‘paper walkthroughs’ which showed it wouldn’t worked as I hoped…. Read More »

By Mak, November 10, 2013 Comments Off on Visual Bar for Dominium Dev, General

Well, after playing the Free to Play on Steam – there’s no doubt in my mind – the guys behind Star Conflict have nailed the visual bar I wanted to aim at for Dominium. Sadly for me, I’m a large… Read More »

By Mak, November 9, 2013 Comments Off on Something or nothing… Design, Dev, General, News

Another ‘grey’ update – I’ve spent the last week (one working day spread over 5 days) creating ‘scene contexts’. The game universe has to be populated with a believable, generated ‘scene’ whenever you drop back into local space. So reaching… Read More »

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