Latest News

A Consistent, Dynamic, Galactic Economy…

By Mak, July 11, 2013 Comments Off on A Consistent, Dynamic, Galactic Economy… Design, Dev, General

What a challenge. Previously – most games would opt for a “ok, let’s pick some base numbers – cap their ranges and then every time you visit somewhere, we “tickle” them randomly to make it look good.” If you’re lucky… Read More »

A Brief History of Dominium Time

By Mr T, July 5, 2013 1 Design, General

We’re giving you the chance to take pictures of the cosmos and note down your adventures in your own Captain’s Log. Because as a player I want to know when I took my first pirate down, or discovered a comet,… Read More »

By Mr T, June 28, 2013 1 Design, General

Real space combat – when we grow up enough as a civilisation to actually fly around in space shooting at each other like the idiots we are – will be totally inhuman and totally unfair. A laser travels at the… Read More »

By Mak, June 25, 2013 1 Design, Dev, General, News

I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex 🙂 From the players point of view… Read More »

By Mak, June 23, 2013 Comments Off on Cocindril Type-1 Destroyer General, Media, News

I’ve uploaded some screenshots of the first fully textured vessel built for Dominium, built by SolCommand, and painted by PixelDad – it was a proud moment to see the first ever purpose-built ship powering through deep-space! Click here to take… Read More »

Exploring Procedurally Generated Levels

By Mak, June 21, 2013 1 Design, Dev, General, Media, News

I’ve made some headway with the pseudo-random level generation – although it’s all rough and ready, the basic principals for the draft “get something going” version are sound and up and running. The basic premise is to take a ship… Read More »

First Newsletter Uploaded to the qNet!

By Mak, June 8, 2013 1 General, News

As part of the ongoing slow heartbeat of Dominium – we’ll now be sending out a regular(ish!) newsletter to show that we’re still alive and grafting behind the scenes to try and bring the game to life. The first edition… Read More »

By Mak, June 4, 2013 Comments Off on 2nd Kickstarter now over – and that’s a wrap. For now. General, News

First, a huge thank you to everyone who backed Dominion (the 1st pitch) and another for backing Dominium on the 2nd pitch – and an even huger thank you to those who backed both! Without sounding bitter – or conceited!… Read More »

Hear my roar… or probably blather more likely – but all honest and good ;)

By Mak, May 15, 2013 Comments Off on Hear my roar… or probably blather more likely – but all honest and good ;) General, Media, News

SpaceGameJunkie invited me to do a Q&A on Dominium for his podcast – so feel free to catch some insights into what we’re intending – from the horses mouth 😉 http://www.spacegamejunkie.com/interviews/sgj-podcast-13-dominium-qa-malcolm-sparrow/

Dominion Officially Renamed “Dominium”

By Mak, May 13, 2013 Comments Off on Dominion Officially Renamed “Dominium” General, News

For the duration of the pitch, I’ve renamed us to “Dominium” – which is the Latin for Dominion, trademark free (it seems) and unused by another video game! So pairs of everything crossed it’ll be safe this time! Thanks to… Read More »

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