Latest News

By Mak, February 8, 2013 Comments Off on Engine Flares Dev

So, I had a cool idea to create a shader which would make engine flares look a whole lot nicer. A volumetric effect, which would produce a nice glow inside any volume from any viewing angle. It would have many… Read More »

Tell me a story

By Mr T, February 6, 2013 Comments Off on Tell me a story Design, Dev, Uncategorized

When we were looking at what we really like in any videogame, it’s always that narrative that you create yourself, just by playing the game. I’ve watched so many GTA cutscenes that I immediately forgot that I sometimes wonder what… Read More »

Snap Happy

By Mr T, February 3, 2013 1 Design, Dev

Coming right on the heels of Mak’s High Resolution Worlds I’m going to take the opportunity to talk to you about one of the coolest things you can bolt onto your vessel. The all purpose, auto-focusing, water resistant digital camera… Read More »

By Mak, January 31, 2013 1 Dev

So – we’ve banged on about “no hyperspace, seamless this-that-and-the-other” – what do we mean? Traditionally – games have to shift in huge amounts of data (levels, textures etc.) in order to provide a larger game experience than will necessarily… Read More »

By Mak, January 29, 2013 1 Dev

Yes, that featured image is being rendered in real-time, in Dominion 🙂 So far, I’ve been using 2048×1024 (or lower) images for the planet surfaces. For populated worlds I’ve been sticking with the Blue Marble surface maps for day and night… Read More »

By Mak, January 26, 2013 Comments Off on Shooting Stuff : Triangle Based Collision Testing Dev

Ok, it’s about time for some posts! So far shooting stuff has been based on your basic point/ray to sphere  – a more sophisticated system was planned for later on in development – but to bring the wow-factor up a… Read More »

Still breathing!

By Mak, January 25, 2013 Comments Off on Still breathing! Uncategorized

Just a quick update – basically to update! We are still working away – we’ve got some major visual improvements, a great trailer planned, some awesome help on the audi front we hope – and the high level game design… Read More »

By Mak, January 10, 2013 Comments Off on Phoenix Pitch General, News

So, it might be quiet here for the moment – that’s because we’re busy as we can be on the re-pitch we’re planning for Kickstarter! We’ve got a superb draft on the go at the moment, and some great plans… Read More »


By Mak, January 7, 2013 Comments Off on Updated General, News

There, that’s a bit tidier! More updates and content to come!

Site Content

By Mak, January 7, 2013 Comments Off on Site Content General, News

I’m still working on the visuals and editing/reformatting the content with the new style, so please bear with us – it’s not supposed to look “clunky” !

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