Latest News
So, I had a cool idea to create a shader which would make engine flares look a whole lot nicer. A volumetric effect, which would produce a nice glow inside any volume from any viewing angle. It would have many… Read More »
Tell me a story
When we were looking at what we really like in any videogame, it’s always that narrative that you create yourself, just by playing the game. I’ve watched so many GTA cutscenes that I immediately forgot that I sometimes wonder what… Read More »
Snap Happy
Coming right on the heels of Mak’s High Resolution Worlds I’m going to take the opportunity to talk to you about one of the coolest things you can bolt onto your vessel. The all purpose, auto-focusing, water resistant digital camera… Read More »
So – we’ve banged on about “no hyperspace, seamless this-that-and-the-other” – what do we mean? Traditionally – games have to shift in huge amounts of data (levels, textures etc.) in order to provide a larger game experience than will necessarily… Read More »
Yes, that featured image is being rendered in real-time, in Dominion 🙂 So far, I’ve been using 2048×1024 (or lower) images for the planet surfaces. For populated worlds I’ve been sticking with the Blue Marble surface maps for day and night… Read More »
Ok, it’s about time for some posts! So far shooting stuff has been based on your basic point/ray to sphere – a more sophisticated system was planned for later on in development – but to bring the wow-factor up a… Read More »
Still breathing!
Just a quick update – basically to update! We are still working away – we’ve got some major visual improvements, a great trailer planned, some awesome help on the audi front we hope – and the high level game design… Read More »
So, it might be quiet here for the moment – that’s because we’re busy as we can be on the re-pitch we’re planning for Kickstarter! We’ve got a superb draft on the go at the moment, and some great plans… Read More »
Updated
There, that’s a bit tidier! More updates and content to come!
Site Content
I’m still working on the visuals and editing/reformatting the content with the new style, so please bear with us – it’s not supposed to look “clunky” !


















