Category: News
After posting about CGTrader.com, I did more digging, and dug up this awesome site… sketchfab.com! Some superb content here – but more awesomely than that – a full on 3D viewer! This means my intended ‘view our models’ issue (the… Read More »
This week I have been (largely) working on improving the autopilot course plotting, notably to improve the visuals when docking/undocking for both the player and NPC’s. I got fed up of flying through the station geometry, and being taken on… Read More »
Very little on the development front this week – other than a handful of new concerns to be concerned by. I’ve been considering upgrading the desktop dev environment for a while, and this week has seen two major updates… 1)… Read More »
Well, it’s been an interesting week… My main site (maksw.com) got hacked by some (supposedly) Japanese son-of-a-b*tch, who injected 20,000+ files containing total crap relating to Adidas, Nike, and god knows what else products, filling up my web storage space… Read More »
Phew! It’s been a big week for development in Dominium, so bear with me… Firstly, Insurmountable Odds is now back from it’s guaranteed-honest-guv last proof read. Wendy has spotted more minor errors which I’ll now clean up. I’ve also done… Read More »
… yes indeedy. Apologies to anyone champing for dev updates – but right now I’m committed to finaling the book ready to get it into the epub phase. I’ve chopped it up, all my annotations have been remedied, and the… Read More »
As promised, I’ve knocked out an article on the recent Nebula experiment, complete with pretty pictures, and a video to boot, which is now available in the brand spanking new Articles section! I’ve listed the planned articles, and the one’s… Read More »
Momentous Mini Update!
At long last, at long long long long long last, all 14 chapters of Insurmountable Odds have been proof read, and all the edits rolled in! Now all I have to do is compile into a single huge manuscript, and… Read More »
I’m afraid the dullness of the updates continues as I get immersed in the mire of GUI… I’ve worked on many GUI’s in the past, and that experience told me that two rules apply to GUI design/development… 1) you will rarely… Read More »
Just a quick update – having realised the dev/debug value of plotting routes in the GUI map system in-game, I decided to bring implementing the local system map forward. This will be the ‘RTS’ like tactical scanner/map for the immediate… Read More »






















