Category: News
In a startling discovery, it’s been found that the Egyptian Pyramid Planning Council actually based the great pyramids at Giza on mountains on the remote world of Mars. Amazing! Ok, so ribbing a little – but this is actually true!… Read More »
Dev of late has been consumed by Maggy – rather more than I anticipated on the visibility testing. I’ve now put in ‘flight’ levelling, and a walk mode – with a view to flying down to and landing on the… Read More »
Jubilation! Joy! Rejoice! Etc! For Maggy has eyes… Ok, so a little over the top maybe 😉 but I’ve finally got a workable visibility solution which (whilst still not perfect) means Maggy now only submits what should be visible to… Read More »
This is very ‘warts and all’ this week. I’ve made some considerable progress moving the terrain deformation onto the GPU with some fantastic early results, but due to the work that needs doing on the patch visibility, and LOD’ing code… Read More »
Experimenting has begun with procedurally generating the terrain surface! Though still early days, I’m keen to explore the results… what’s clear is that getting something that will look superb and perform is an art form, and although I already had… Read More »
Ah, I have temporarily derailed my development ‘intent’ for Dom. I am impressed though, despite myself. It’s taken two years for this to finally bite. This past couple of weeks has been a ‘Dom’ free dev week. Deliberately so. I… Read More »
Well, I finally ironed out most of the wrinkles – but I’m still not 100% happy with the final effect, so I’ll have to come back to that later on after I’ve had some time to cogitate. Everything is working,… Read More »
A mini-update this week I’m afraid… I returned to integrating Shadow Mapping, and finally resolved a couple of the ‘daft’ issues I was seeing. I can now render the Planetary scene into a shadow map and cast shadows onto the… Read More »
Hi folks, not a lot to report this week – at least visually. I’ve made some headway into the shadow integration into Dom – hitting some very odd and unusual bugs in the process which aren’t fully rectified as yet…. Read More »
Ahhh. Shadows. Fixed. It was “me” – but in the weirdest, most odd manner. WARNING! Techy Talk! Move on for the pictures… 🙂 It seems my matrix multiplication code (working just fine and dandy for the past x years) seems… Read More »





















