Tagged: NPC
(Ok, So not a Peter F. Hamilton novel – but it could have been, if he’d been a developer…) Since the last post, I’ve been slaving away ‘refactoring’ – yes, that developer exercise of making huge sweeping changes to the… Read More »
Ok, you’re not going to like this – but for all good reasons 🙂 This past week or more I’ve ploughed headlong into my ‘niggles’ list. What is this list you ask? Well, basically bugs that I’m too lazy(don’t have… Read More »
It’s been yet another good week! NPC’s can now leave local space – so after they have ‘done their business’ (in this instance, docked and undocked from the local station) they can choose a destination and head off into the… Read More »
This week, I distracted myself from NPC’s (again) by looking at the planned procedural shaders. Initially it was to be a short distraction – as a short mental ‘vacation’ as it were. The metal shader is just an ongoing experiment… Read More »
This week I have been (largely) working on improving the autopilot course plotting, notably to improve the visuals when docking/undocking for both the player and NPC’s. I got fed up of flying through the station geometry, and being taken on… Read More »
Well, it’s been an interesting week… My main site (maksw.com) got hacked by some (supposedly) Japanese son-of-a-b*tch, who injected 20,000+ files containing total crap relating to Adidas, Nike, and god knows what else products, filling up my web storage space… Read More »
Phew! It’s been a big week for development in Dominium, so bear with me… Firstly, Insurmountable Odds is now back from it’s guaranteed-honest-guv last proof read. Wendy has spotted more minor errors which I’ll now clean up. I’ve also done… Read More »
I admit I have derailed myself somewhat from the NPC work of getting them to dock en masse, but trust me it’s worthy and with the best intentions at heart 😉 It’s all aligned to getting back to the NPC’s… Read More »
… well, they are on the way at least 😉 So the past week or so has been about the Non-player Character behaviours. The NPC’s are controlled by Finite State Machines at present, with basic state controllers which will grow… Read More »
… yes indeedy. Apologies to anyone champing for dev updates – but right now I’m committed to finaling the book ready to get it into the epub phase. I’ve chopped it up, all my annotations have been remedied, and the… Read More »





















