Category:  Design

By Mak, June 19, 2015 Comments Off on Never fear, the NPC’s are here… Design, Dev

… well, they are on the way at least 😉 So the past week or so has been about the Non-player Character behaviours. The NPC’s are controlled by Finite State Machines at present, with basic state controllers which will grow… Read More »

Gassing Away…

By Mak, May 6, 2015 Comments Off on Gassing Away… Articles, Design, Dev

Another progress ping… I’ve pretty much stopped doing GUI ‘dev’ for the time being, it’s working as I’d hoped (barring a few minor issues) and it’s now a solid framework to build the rest of the game’s GUI on moving… Read More »

By Mak, April 6, 2015 Comments Off on Mini Update : GUI, GUI, Gooey… Design, Dev, News

I’m afraid the dullness of the updates continues as I get immersed in the mire of GUI… I’ve worked on many GUI’s in the past, and that experience told me that two rules apply to GUI design/development… 1) you will rarely… Read More »

By Mak, March 25, 2015 Comments Off on Mini Update : Buttons Design, Dev, General

Another progress update on the GUI work of late… The Local Map is in place, and it’s inspired some more design choices which I’ll reveal when I get them in place in a video to show it all off. So far… Read More »

By Mak, February 21, 2015 15 Design, Dev, General

I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »

By Mak, December 21, 2014 3 Design, General, News

A new contribution from PixelDad, fully textured to boot. Shamefully I can’t grab an in-game screenshot due to the half-finished shadow-mapping integration, but here it is in the model viewer looking fairly beefy! Equipped with five double-barrel plasma turrets by… Read More »

By Mak, October 22, 2014 Comments Off on Prototype Lancer MkII Design, General, News

Howdy… not much on the dev front this past few weeks due to RLAWL (Real Life And Work Life) getting the upper hand. However, I decided to dabble in a spot of 3D modelling, as I haven’t had my hand… Read More »

By Mak, August 1, 2014 1 Design, Dev, General

Well, partly 🙂 I’ve jumped back in ‘dev-time’ a few weeks, to sort out the work I left dangling on the Celestial Body renderer. I was a bit wary of mucking about with the existing ‘satellite’ rendering code – as… Read More »

By Mak, July 20, 2014 Comments Off on Galactic Map UI – WIP Design, Dev, General

Finally, I’ve been able to capture video with FRAPS. No idea how, it just ‘”worked” so I grabbed a quick sequence of the Galaxy Map to show it’s current state of play whilst I could! I was rushed I’m afraid,… Read More »

By Mak, July 18, 2014 9 Design, Dev, General

So – I integrated Shadows into Dom – and they don’t work. Something in the render path is basically chucking a curve ball into it and knocking it for six. I did my best with the time available, but I’ve… Read More »

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