Tagged: space
In the (surprisingly) consistent 2nd weekly progress update, I have spent the past week tinkering with the basic economy model I mentioned a while back. Ah, trading. Something so simple. Something so basic. Yet, strangely addictive… I’ve wired up the… Read More »
I thought I’d try and do a ‘Weekly Update’ post as I seem to be getting into a swing of development at the moment. This may only last a week – so don’t get too excited 🙂 Since the UI,… Read More »
Here’s a small teaser-shot (mocked by Sol) of one of the ‘larger’ stations will be in-game… (Original Link :Â http://www.solcommand.com/2013/10/orbital-ring.html#more) Although I’ve yet to incorporate / support it in the engine (that’s a way off) I already know how and what… Read More »
Sol’s been busy knocking out some freebie models for everyone to use… and damned fine they are too! I feel a download and donate session coming on 😉 Check them out! http://www.solcommand.com/
The Balaena Class is amongst the many workhorse vessel types that keep the flow of logistics going within Dominium – and are the mainstay for many of the less affluent members of the Pax Trade Alliance. Whilst being one of… Read More »
Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »
Good evening, the news today is – there is no news. More or less 🙂 The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of… Read More »
So, turrets… man now I know why most dev’s are so proud to show off “turrets” and how they track scene objects in the game. I’ve always known how/what to do – it’s quite simple. I’ve written full bone-rig animation… Read More »
Now we have the full set 😀 With 3 skins… Of course, now all I have to do is get these monsters fully marked up… sigh. Work work work 🙂
A Consistent, Dynamic, Galactic Economy…
What a challenge. Previously – most games would opt for a “ok, let’s pick some base numbers – cap their ranges and then every time you visit somewhere, we “tickle” them randomly to make it look good.” If you’re lucky… Read More »





















