Tagged:  space

By Mak, October 27, 2013 Comments Off on This little Commodity went to Market… Design, General, News

In the (surprisingly) consistent 2nd weekly progress update, I have spent the past week tinkering with the basic economy model I mentioned a while back. Ah, trading. Something so simple. Something so basic. Yet, strangely addictive… I’ve wired up the… Read More »

By Mak, October 19, 2013 Comments Off on Galaxy Mapping Design, Dev, General

I thought I’d try and do a ‘Weekly Update’ post as I seem to be getting into a swing of development at the moment. This may only last a week – so don’t get too excited 🙂 Since the UI,… Read More »

By Mak, October 12, 2013 Comments Off on Tantalising glimpse… Dev, General, Media, News

Here’s a small teaser-shot (mocked by Sol) of one of the ‘larger’ stations will be in-game… (Original Link : http://www.solcommand.com/2013/10/orbital-ring.html#more) Although I’ve yet to incorporate / support it in the engine (that’s a way off) I already know how and what… Read More »

By Mak, October 5, 2013 Comments Off on SolCommand Production Run! General, News

Sol’s been busy knocking out some freebie models for everyone to use… and damned fine they are too! I feel a download and donate session coming on 😉 Check them out! http://www.solcommand.com/    

By Mak, September 30, 2013 0

The Balaena Class is amongst the many workhorse vessel types that keep the flow of logistics going within Dominium – and are the mainstay for many of the less affluent members of the Pax Trade Alliance. Whilst being one of… Read More »

By Mak, September 28, 2013 Comments Off on UI, UI… Design, Dev, News

Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »

By Mak, August 24, 2013 1 Dev, General, News

Good evening, the news today is – there is no news. More or less 🙂 The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of… Read More »

By Mak, July 19, 2013 Comments Off on Mountings out of Mole Hills… Dev, General, News

So, turrets… man now I know why most dev’s are so proud to show off “turrets” and how they track scene objects in the game. I’ve always known how/what to do – it’s quite simple. I’ve written full bone-rig animation… Read More »

By Mak, July 18, 2013 0

Now we have the full set 😀 With 3 skins… Of course, now all I have to do is get these monsters fully marked up… sigh. Work work work 🙂    

A Consistent, Dynamic, Galactic Economy…

By Mak, July 11, 2013 Comments Off on A Consistent, Dynamic, Galactic Economy… Design, Dev, General

What a challenge. Previously – most games would opt for a “ok, let’s pick some base numbers – cap their ranges and then every time you visit somewhere, we “tickle” them randomly to make it look good.” If you’re lucky… Read More »

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