Tagged: shader
Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve also obtained a few more high res textures to use as placeholders to… Read More »
I so wanted to title this ‘Continuous Irritation’, or ‘Continuous Aggravation’… but felt that slightly too negative, even for me 🙂 Firstly – clearly I am insane, and am continuing Dom Dev in some form! Despite the greatness of the other… Read More »
Ah, what a week (or so)… my back is still knackered 🙁 consequently I can’t get back into the ‘run’ of things Dom-dev-wise due to the constant pain. My main dev-pc has ‘died’ with an SSD failure (only discovered after… Read More »
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