Category: General
I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »
Just a quick update to keep the cog’s whirring… I’ve continued working on the auto-pilot/navigation/scene management this week, chipping away at the iceberg that is neatly analogous to the systems I’m working with. One third of it ‘visible’ to the player,… Read More »
I’m finally trying to get back into the dev-seat, again. So without belabouring the point… onward with the post! I made a small tweak to the HUD scanner, so now contacts are scaled based on their overall ‘presence’ in the scene…. Read More »
As yet I’ve not been able to get back onto the dev-train for Dominium – to my shame. But, in a trickle-news-update, the first proofing of Insurmountable Odds has got to the halfway mark at long last, with edits to Chapter… Read More »
A new contribution from PixelDad, fully textured to boot. Shamefully I can’t grab an in-game screenshot due to the half-finished shadow-mapping integration, but here it is in the model viewer looking fairly beefy! Equipped with five double-barrel plasma turrets by… Read More »
I’ve been out of action for the past few weeks – Real Life has been a bit of a trial with the return of my mystery illness, even taking me out of Work Life (which is so rare an event… Read More »
Howdy… not much on the dev front this past few weeks due to RLAWL (Real Life And Work Life) getting the upper hand. However, I decided to dabble in a spot of 3D modelling, as I haven’t had my hand… Read More »
For better or for worse, I’ve put up my intended plan for an early alpha. This is subject to being largely untrue! But, hopefully it will show things are moving along, with luck! It’s available from the site menu “Roadmap”, and… Read More »
Dev of late has been consumed by Maggy – rather more than I anticipated on the visibility testing. I’ve now put in ‘flight’ levelling, and a walk mode – with a view to flying down to and landing on the… Read More »
Jubilation! Joy! Rejoice! Etc! For Maggy has eyes… Ok, so a little over the top maybe 😉 but I’ve finally got a workable visibility solution which (whilst still not perfect) means Maggy now only submits what should be visible to… Read More »






















