Category:  Dev

By Mak, October 25, 2015 Comments Off on General Thoughts on Progress Dev, General, News, Roadmap

It’s occurred to me that some may (quite justifiably) be thinking that ‘Dom dev’ is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve… writing a book is no mean… Read More »

By Mak, October 18, 2015 1 Dev, Media, News

As promised… Enjoy! 🙂

By Mak, October 16, 2015 Comments Off on Weekly Roundup #50 Dev, General

The scene reworking is done, and a lot more logical to work with. But there’s a but… whilst things now page themselves into the scenes beautifully, they don’t really like leaving. This is something that has long been an issue… Read More »

By Mak, October 8, 2015 Comments Off on Weekly Roundup #49 Dev, General, News

Dev news wise, another dull week from your perspective – most likely! 🙂 I’ve been refactoring again, and by now you’ll probably be thinking “This guy really likes redoing stuff he’s already done, what about new/cool stuff?” Well, as much… Read More »

By Mak, September 20, 2015 Comments Off on Weekly Roundup #48 Dev, General, News

Ok, so not quite ‘weekly’… 🙂 I just thought I should reassure all that it isn’t entirely ‘all about the book’! The PR machine for IO (Insurmountable Odds) is underway, probably not as much as I should be / could… Read More »

By Mak, August 21, 2015 Comments Off on Weekly Roundup #47(ish) Dev, General, News

It’s been yet another good week! NPC’s can now leave local space – so after they have ‘done their business’ (in this instance, docked and undocked from the local station) they can choose a destination and head off into the… Read More »

By Mak, August 14, 2015 Comments Off on Normal Normal Service is Resumed Dev, General, News

This week, I distracted myself from NPC’s (again) by looking at the planned procedural shaders. Initially it was to be a short distraction – as a short mental ‘vacation’ as it were. The metal shader is just an ongoing experiment… Read More »

By Mak, August 7, 2015 2 Dev, General, News

This week I have been (largely) working on improving the autopilot course plotting, notably to improve the visuals when docking/undocking for both the player and NPC’s. I got fed up of flying through the station geometry, and being taken on… Read More »

By Mak, July 25, 2015 Comments Off on Undocking docking Dev, General

This past week has been spent chasing down a really weird bug I have with node instancing in the scene for docking. For a video, I wanted to get vessels to at least align to the docking bay floors correctly,… Read More »

By Mak, July 18, 2015 Comments Off on Redocking Dev, General, News

Well, it’s been an interesting week… My main site (maksw.com) got hacked by some (supposedly) Japanese son-of-a-b*tch, who injected 20,000+ files containing total crap relating to Adidas, Nike, and god knows what else products, filling up my web storage space… Read More »

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