Category:  Dev

By Mak, March 3, 2016 Comments Off on The Bug Bane Dev, General, News

I’ve been smashing bugs of late, focusing entirely on the scene management system with a view to removing all the wrinkles and glitches that have accumulated around scene transitions. In more meaningful language – making sure the Autopilot / Linear… Read More »

By Mak, February 16, 2016 Comments Off on A spot of Networking… Design, Dev, General

It’s been a fairly busy few weeks since the last post, and you may be disappointed to hear it’s not ‘all about Dom’ either. The great ‘Project Management Housekeeping‘ exercise led me to check up on the status of my… Read More »

By Mak, January 26, 2016 Comments Off on (Re)Organised – The Depressing Truth – But So What…? Dev, General, Roadmap

Well, by and large my great ‘2016 Administerial Redmine Project House Keeping Event’ is now over. All of the principal Trello tasks are now nestled happily(ish) in my Redmine instance. I’ve yet to go through and sort out the sub-tasks,… Read More »

By Mak, January 4, 2016 1 Dev, General

Well, I can safely say that my festive ‘dev’ plans were well and truly derailed. What follows is probably going to be a moan-fest, so feel free to skip to the last paragraph for a dev update 🙂 Though you’ll… Read More »

By Mak, December 13, 2015 2 Dev, News

Work on the Autopilot and Navigator has led onto a long planned separation of concerns (read ‘Single Responsibility Principle’) regarding the player and their movement within the scene. As it stands, the Scene Management system only cares about a Scene… Read More »

By Mak, December 4, 2015 Comments Off on Weekly Roundup #55 Dev, General, News

This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »

By Mak, November 21, 2015 2 Design, Dev, General, News, Roadmap

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view. “Why?” you may ask…… Read More »

By Mak, November 15, 2015 Comments Off on Weekly Roundup #54(ish) Dev, General, News

Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there! I’m having a bit of a rant in this post – as I’m entirely… Read More »

By Mak, November 9, 2015 1 Dev, General, Media, News

Sorry, couldn’t resist it 😉 Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands. Enjoy the video blog!

By Mak, October 29, 2015 Comments Off on Shedding light on Dominium… Dev, Media, News

My work on the Engine Flare effects left me stuck with an issue. I want a nice ‘glow’ of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine… Read More »

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