Tagged:  planet

By Mak, October 15, 2016 Comments Off on The Great Journey – Part Two Design, Dev, General

Having rectified the ‘oops up’ from Part One, and made a great many tweaks, improvements and changes since then, it’s time for Part Two, and let this part be slightly more successful! Given the spirit of things was to partake… Read More »

The Great Journey Begins

By Mak, October 6, 2016 Comments Off on The Great Journey Begins Dev, General

Gameplay. Yes, you read right. Finally. I am turning my efforts to gameplay. This series of blog posts (and hopefully video blog posts!) probably won’t particularly read gameplay-ish, but trust me it is. I have chosen a task to complete… Read More »

By Mak, December 4, 2015 Comments Off on Weekly Roundup #55 Dev, General, News

This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »

By Mak, October 2, 2014 Comments Off on Maggy can see!!! Dev, General, News

Jubilation! Joy! Rejoice! Etc! For Maggy has eyes… Ok, so a little over the top maybe šŸ˜‰ but I’ve finally got a workable visibility solution which (whilst still not perfect) means Maggy now only submits what should be visible to… Read More »

By Mak, October 2, 2014 0
By Mak, September 30, 2014 Comments Off on Another ping… Dev, General

My brain is fritzed by the vis-testing fiasco I’m experiencing with Maggy. I’ve spent a week straight doing ‘what it should’ andĀ almost getting it right, then some patch disappears under my camera’s virtual nose when it shouldn’t, and I start… Read More »

By Mak, September 24, 2014 Comments Off on Making noise with Maggy Dev, General

This past week or so, whenever I can I’ve been tinkering with the visibility testing, and LOD’ing – but having no real success. Nothing I’m trying seems to either a) work, or b) work as I’d expected. I get something… Read More »

By Mak, September 14, 2014 Comments Off on Maggy on the GPU Dev, General, News

This is very ‘warts and all’ this week. I’ve made some considerable progress moving the terrain deformation onto the GPU with some fantastic early results, but due to the work that needs doing on the patch visibility, and LOD’ing code… Read More »

By Mak, September 8, 2014 0
By Mak, September 8, 2014 Comments Off on More Maggy… Dev, News

Experimenting has begun with procedurally generating the terrain surface! Though still early days, I’m keen to explore the results… what’s clear is that getting something that will look superb and perform is an art form, and although I already had… Read More »

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