Tagged:  scene

By Mak, December 13, 2016 Comments Off on The Refactored Boid Design, Dev, General, News

(Ok, So not a Peter F. Hamilton novel – but it could have been, if he’d been a developer…) Since the last post, I’ve been slaving away ‘refactoring’ – yes, that developer exercise of making huge sweeping changes to the… Read More »

By Mak, September 16, 2016 Comments Off on Temporal Coherence Design, Dev

Recent dev effort has continued along the lines of striking off niggles, but focused quite a lot on an important aspect of gameplay – the scene context. I’ve touched on this previously, the scene context manager decides what ‘transient’ objects… Read More »

By Mak, March 3, 2016 Comments Off on The Bug Bane Dev, General, News

I’ve been smashing bugs of late, focusing entirely on the scene management system with a view to removing all the wrinkles and glitches that have accumulated around scene transitions. In more meaningful language – making sure the Autopilot / Linear… Read More »

By Mak, December 13, 2015 2 Dev, News

Work on the Autopilot and Navigator has led onto a long planned separation of concerns (read ‘Single Responsibility Principle’) regarding the player and their movement within the scene. As it stands, the Scene Management system only cares about a Scene… Read More »

By Mak, December 4, 2015 Comments Off on Weekly Roundup #55 Dev, General, News

This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »

By Mak, November 21, 2015 2 Design, Dev, General, News, Roadmap

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view. “Why?” you may ask…… Read More »

By Mak, November 15, 2015 Comments Off on Weekly Roundup #54(ish) Dev, General, News

Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there! I’m having a bit of a rant in this post – as I’m entirely… Read More »

By Mak, October 8, 2015 Comments Off on Weekly Roundup #49 Dev, General, News

Dev news wise, another dull week from your perspective – most likely! 🙂 I’ve been refactoring again, and by now you’ll probably be thinking “This guy really likes redoing stuff he’s already done, what about new/cool stuff?” Well, as much… Read More »

By Mak, September 20, 2015 Comments Off on Weekly Roundup #48 Dev, General, News

Ok, so not quite ‘weekly’… 🙂 I just thought I should reassure all that it isn’t entirely ‘all about the book’! The PR machine for IO (Insurmountable Odds) is underway, probably not as much as I should be / could… Read More »

By Mak, July 25, 2015 Comments Off on Undocking docking Dev, General

This past week has been spent chasing down a really weird bug I have with node instancing in the scene for docking. For a video, I wanted to get vessels to at least align to the docking bay floors correctly,… Read More »

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