Category: News
GDPR Update
Just a friendly update to let you know that in line with the arrival of the General Data Protection Regulation, I will be removing everyone from the Dominium Newsletter immediately. This regulation requires me to ask each newsletter subscriber to… Read More »
The time has come to take a hard, but ultimately realistic decision on Dominium Development. You may have noticed the gap since the last blog post, as I’ve been away on hols, and also ‘taking stock’ of all my efforts… Read More »
This past month I’ve been running an Amazon Marketing Services ad campaign across Kindle for Insurmountable Odds, and boy, it’s a tough reach… 324,322 impressions 363 clicks = 0.11% ‘interest’ conversion 1 sale = 0.0003% impression conversion, and 0.27% interest… Read More »
I’ve not had much time for this dev blog of late as I’ve been throwing my spare-time effort into; Book Two, added ~14,000 words bringing the total to ~90,000, so just about two-thirds complete on the first draft. I’ve also… Read More »
It’s update time, and although I’ve nothing suitable/visual to show there’s been a fair amount of progress on the Pilot NPC/AI code of late. I can confirm that I have now been attacked (and thoroughly ass-whooped) by a pack of… Read More »
Having abstracted everything nicely, it was time to think about wiring all these tools together. We have the following entities involved; Vessel – should be pretty dumb, and owns systems and reports their status (including collisions) Pilot – responsible for… Read More »
50% of Book Two has now been drafted, proof read and had the first edits rolled in! I’m trying a different writing technique to the one I used for Book One – where I more or less dumped everything from… Read More »
Integrating the Boid logic with the Vessel Flight Controller took some doing, but – one ‘hack’ aside – everything is now wired up and ship shape (pun intended). As planned, everything is nicely abstracted, and the Pilot has to fly… Read More »
(Ok, So not a Peter F. Hamilton novel – but it could have been, if he’d been a developer…) Since the last post, I’ve been slaving away ‘refactoring’ – yes, that developer exercise of making huge sweeping changes to the… Read More »
I was planning to make an article from this (may yet happen I guess) but time is – as ever – my greatest enemy. This must be evident from the shoddy/unprofessional nature of my videos, especially of late 🙂 I’ve… Read More »