Category: General
Yeh, not so sure. Although the title is contextual to the plot, I have reservations so it’ll change before final 🙂 I’ve dedicated the entire ‘week’ to the book, tweaking various parts and writing new narrative – adding roughly 6,000… Read More »
As Dominium’s Flight Mechanics journey continues, I’m revelling in the nostalgia of all that school math/mechanics/physics from so long ago. Now I have Newton’s Second Law(F=ma) in the code armoury, and all the various tunable ‘bits’ which affect movement and… Read More »
Now, this may be a dangerous combination… Newtonian and Non-newtonian flight models? In the same game? Well, if I get it wrong… yes, very dangerous! It could be horrifically unfair, leaving Newtonian vessels at the mercy of far more manoueverable… Read More »
Hi folks, and a return back to Dom Dev for those tired of the flood of book updates! To avoid getting dragged into the mire with bug-fixing the vessel mount code (which is not really a priority at the moment),… Read More »
I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which are projected by the ship-board systems, and ‘real’… Read More »
You hopefully be glad to hear work has begun in earnest! I’ve begun pulling all the fragments written so far into some kind of order, and I’m now establishing the basic timeline for the story. I’ve done a second pass/edit… Read More »
Another ping-keep-alive I’m afraid… I’ve created the article, reverse engineering the ‘working’ PBR shader I had built… and then found it wasn’t working the same way… on further investigation I found the ‘working’ PBR shader wasn’t quite working as it… Read More »
Hi folks, I’m afraid time is tighter than usual, so this is a fire-and-forget-keep-alive post, with a purdy 4K picture from the Physically Based Rendering work being done behind the scenes. It’s shaping up very well for the first pass,… Read More »
Well (in a move that probably won’t encourage much in the way of sympathy!) I have moved to the Microsoft Surface Book for my mobile Windows development. I’ve scoured the current flotilla of laptops available today, and frankly, the MSB… Read More »
Due to having no laptop 🙁 this past week, I decided to do some research on Physically Based Rendering. I’d been planning to tackle something along these lines since I first created 666’s material system back in 2003. Back then,… Read More »






















