Category: General
Broadband resumed – hurrah! Even though in the past two weeks BT have cancelled my order 3 times, got the package completely wrong, closed the account and reopened it all without telling me once, and then failed to deliver the… Read More »
Due to a house move, and being subsequently well and truly “BT’d” (Anyone in the UK will know what that means) Despite a promised BB activation date of 25th July this year I still have no Broadband Internet access. I count… Read More »
So, turrets… man now I know why most dev’s are so proud to show off “turrets” and how they track scene objects in the game. I’ve always known how/what to do – it’s quite simple. I’ve written full bone-rig animation… Read More »
A Consistent, Dynamic, Galactic Economy…
What a challenge. Previously – most games would opt for a “ok, let’s pick some base numbers – cap their ranges and then every time you visit somewhere, we “tickle” them randomly to make it look good.” If you’re lucky… Read More »
A Brief History of Dominium Time
We’re giving you the chance to take pictures of the cosmos and note down your adventures in your own Captain’s Log. Because as a player I want to know when I took my first pirate down, or discovered a comet,… Read More »
Real space combat – when we grow up enough as a civilisation to actually fly around in space shooting at each other like the idiots we are – will be totally inhuman and totally unfair. A laser travels at the… Read More »
I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex 🙂 From the players point of view… Read More »
I’ve uploaded some screenshots of the first fully textured vessel built for Dominium, built by SolCommand, and painted by PixelDad – it was a proud moment to see the first ever purpose-built ship powering through deep-space! Click here to take… Read More »
Exploring Procedurally Generated Levels
I’ve made some headway with the pseudo-random level generation – although it’s all rough and ready, the basic principals for the draft “get something going” version are sound and up and running. The basic premise is to take a ship… Read More »
First Newsletter Uploaded to the qNet!
As part of the ongoing slow heartbeat of Dominium – we’ll now be sending out a regular(ish!) newsletter to show that we’re still alive and grafting behind the scenes to try and bring the game to life. The first edition… Read More »



















