Archive: October, 2014
Howdy… not much on the dev front this past few weeks due to RLAWL (Real Life And Work Life) getting the upper hand. However, I decided to dabble in a spot of 3D modelling, as I haven’t had my hand… Read More »
Well… I’m not sure what I did – if anything – which worries me, a lot… but, here I am standing on Ashworld, with not a wibbling vertex in sight… hmm. I know this has not magically been fixed by code-pixies. I know floating… Read More »
For better or for worse, I’ve put up my intended plan for an early alpha. This is subject to being largely untrue! But, hopefully it will show things are moving along, with luck! It’s available from the site menu “Roadmap”, and… Read More »
In a startling discovery, it’s been found that the Egyptian Pyramid Planning Council actually based the great pyramids at Giza on mountains on the remote world of Mars. Amazing! Ok, so ribbing a little – but this is actually true!… Read More »
Dev of late has been consumed by Maggy – rather more than I anticipated on the visibility testing. I’ve now put in ‘flight’ levelling, and a walk mode – with a view to flying down to and landing on the… Read More »
Jubilation! Joy! Rejoice! Etc! For Maggy has eyes… Ok, so a little over the top maybe 😉 but I’ve finally got a workable visibility solution which (whilst still not perfect) means Maggy now only submits what should be visible to… Read More »