Archive:  January, 2013

By Mak, January 31, 2013 1 Dev

So – we’ve banged on about “no hyperspace, seamless this-that-and-the-other” – what do we mean? Traditionally – games have to shift in huge amounts of data (levels, textures etc.) in order to provide a larger game experience than will necessarily… Read More »

By Mak, January 29, 2013 1 Dev

Yes, that featured image is being rendered in real-time, in Dominion 🙂 So far, I’ve been using 2048×1024 (or lower) images for the planet surfaces. For populated worlds I’ve been sticking with the Blue Marble surface maps for day and night… Read More »

By Mak, January 26, 2013 Comments Off on Shooting Stuff : Triangle Based Collision Testing Dev

Ok, it’s about time for some posts! So far shooting stuff has been based on your basic point/ray to sphere  – a more sophisticated system was planned for later on in development – but to bring the wow-factor up a… Read More »

Still breathing!

By Mak, January 25, 2013 Comments Off on Still breathing! Uncategorized

Just a quick update – basically to update! We are still working away – we’ve got some major visual improvements, a great trailer planned, some awesome help on the audi front we hope – and the high level game design… Read More »

By Mak, January 10, 2013 Comments Off on Phoenix Pitch General, News

So, it might be quiet here for the moment – that’s because we’re busy as we can be on the re-pitch we’re planning for Kickstarter! We’ve got a superb draft on the go at the moment, and some great plans… Read More »

Updated

By Mak, January 7, 2013 Comments Off on Updated General, News

There, that’s a bit tidier! More updates and content to come!

Site Content

By Mak, January 7, 2013 Comments Off on Site Content General, News

I’m still working on the visuals and editing/reformatting the content with the new style, so please bear with us – it’s not supposed to look “clunky” !

By Mak, January 7, 2013 Comments Off on New media… General, Media, News

I’ve uploaded some screenies, and also publically revealed the fragmentation system video which was only made available to the backers we had on the first Kickstarter pitch – we hope you like it as much as they did!

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