Well… I’m not sure what I did – if anything – which worries me, a lot… but, here I am standing on Ashworld, with not a wibbling vertex in sight… hmm.
I know this has not magically been fixed by code-pixies. I know floating point cannot sustain precision at this level. But… here it is.
I happily bury my head deep in the black ash of Ashworld, and choose to ignore this miraculous ‘stability’ for now – no doubt it will rear it’s ugly head soon enough 🙂
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