Tagged:  vessel

By Mak, July 18, 2013 0

Now we have the full set 😀 With 3 skins… Of course, now all I have to do is get these monsters fully marked up… sigh. Work work work 🙂    

By Mak, June 23, 2013 Comments Off on Cocindril Type-1 Destroyer General, Media, News

I’ve uploaded some screenshots of the first fully textured vessel built for Dominium, built by SolCommand, and painted by PixelDad – it was a proud moment to see the first ever purpose-built ship powering through deep-space! Click here to take… Read More »

By Mak, June 23, 2013 0

Between SolCommand, and PixelDad – we finally have the first custom content belonging solely to the Dominium game universe all fully textured! Our first milestone achieved 🙂 Now to get this bad-boy behaving like a proper destroyer…  

By Mak, May 7, 2013 0
By Mak, April 13, 2013 Comments Off on “Come in SolCommand, over…” Design, Dev, General, Media, News

SolCommand has been signed up to produce some awesome content for Dominion now we’re entering our “doing it for real” stage! Here’s a sneak preview of the very first Destroyer concept he’s producing for us! We can’t wait to get this… Read More »

By Mak, March 23, 2013 0 , ,

Whilst ramping up the visuals with normal-mapping et al, and creating an uber-shader to do most of the pixel-pushing, I decided I had to buy some authored high-res looking models to testdrive the new toys… here are the results!

By Mak, February 8, 2013 Comments Off on Engine Flares Dev

So, I had a cool idea to create a shader which would make engine flares look a whole lot nicer. A volumetric effect, which would produce a nice glow inside any volume from any viewing angle. It would have many… Read More »

By Mak, January 31, 2013 1 Dev

So – we’ve banged on about “no hyperspace, seamless this-that-and-the-other” – what do we mean? Traditionally – games have to shift in huge amounts of data (levels, textures etc.) in order to provide a larger game experience than will necessarily… Read More »

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