Tagged:  ui

By Mak, November 13, 2016 Comments Off on The Great Journey’s End Dev, General, News

I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »

By Mak, July 23, 2014 0
By Mak, July 5, 2014 Comments Off on Shadows of Dominium Dev, General

Hmm, cool book title maybe… πŸ™‚ This past week – I’ve taken a “Mental Holiday” from UI, Maps et al. My subconcious (being a nearly separate personality in it’s own right it seems) decided that ‘Shadows’ were the order of… Read More »

By Mak, June 28, 2014 Comments Off on Tip-toe, through the UI… Dev, General

Being up at stupid o’clock in the morning (4am), I find myself plugging away at Dom and the UI again. For morale’s sake – I decided to do a brain dump in the blog πŸ™‚ UI is something I normally… Read More »

By Mak, June 20, 2014 Comments Off on Stellar Cartography, Part 3 Design, Dev, General

This is a trickle update –Β very little ‘visible’ has happened this week – that I’m prepared to show yet πŸ˜‰ A lot of re-factoring under the hood – so now the old “make it work” Galaxy Map is no more,… Read More »

By Mak, June 6, 2014 1 Dev, News

Hi folks! This week has been pretty good Dom Dev wise – after last weekends ‘status review’ I found the greatest issue when trying to toddle around in Dom is the navigation. Despite all the tech being good enough to… Read More »

By Mak, September 28, 2013 Comments Off on UI, UI… Design, Dev, News

Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »

By Mak, August 24, 2013 1 Dev, General, News

Good evening, the news today is – there is no news. More or less πŸ™‚ The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of… Read More »

By Mak, June 25, 2013 1 Design, Dev, General, News

I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex πŸ™‚ From the players point of view… Read More »

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