Tagged:  shadow

By Mak, July 11, 2015 Comments Off on Docking Complete! Books, Design, Dev, General, News

Phew! It’s been a big week for development in Dominium, so bear with me… Firstly, Insurmountable Odds is now back from it’s guaranteed-honest-guv last proof read. Wendy has spotted more minor errors which I’ll now clean up. I’ve also done… Read More »

Gassing Away…

By Mak, May 6, 2015 Comments Off on Gassing Away… Articles, Design, Dev

Another progress ping… I’ve pretty much stopped doing GUI ‘dev’ for the time being, it’s working as I’d hoped (barring a few minor issues) and it’s now a solid framework to build the rest of the game’s GUI on moving… Read More »

By Mak, August 22, 2014 0

Work in Progress captures of the planetary shadowing system…

By Mak, August 22, 2014 0
By Mak, August 15, 2014 Comments Off on Shadow Rings Dev, General, News

A mini-update this week I’m afraid… I returned to integrating Shadow Mapping, and finally resolved a couple of the ‘daft’ issues I was seeing. I can now render the Planetary scene into a shadow map and cast shadows onto the… Read More »

By Mak, July 28, 2014 Comments Off on Mini-update… Dev, General, News

Hi folks, not a lot to report this week – at least visually. I’ve made some headway into the shadow integration into Dom – hitting some very odd and unusual bugs in the process which aren’t fully rectified as yet…. Read More »

By Mak, July 19, 2014 0
By Mak, July 5, 2014 Comments Off on Shadows of Dominium Dev, General

Hmm, cool book title maybe… 🙂 This past week – I’ve taken a “Mental Holiday” from UI, Maps et al. My subconcious (being a nearly separate personality in it’s own right it seems) decided that ‘Shadows’ were the order of… Read More »

By Mak, March 8, 2013 1 Design, Dev, General

Rendering objects in space realistically is a big problem aesthetically. Space is black, lots and lots of black – more precisely, there’s very little light. That might surprise you when you look at nice brightly lit pictures of moons, and… Read More »

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