Tagged:  ring

By Mak, February 7, 2017 4 Books, Dev, News

I’ve not had much time for this dev blog of late as I’ve been throwing my spare-time effort into; Book Two, added ~14,000 words bringing the total to ~90,000, so just about two-thirds complete on the first draft. I’ve also… Read More »

By Mak, October 3, 2016 Comments Off on Ring Systems Revisited Dev, General

As I slogged away on the scene coherency, I discovered that I had long broken Debris Fields, the principal component for planetary ring systems (amongst other things). Fortunately, it wasn’t too badly broken, and after some digging I got them… Read More »

By Mak, November 19, 2014 4 Dev, General, News

I’ve been out of action for the past few weeks – Real Life has been a bit of a trial with the return of my mystery illness, even taking me out of Work Life (which is so rare an event… Read More »

By Mak, August 22, 2014 0

Work in Progress captures of the planetary shadowing system…

By Mak, August 22, 2014 0
By Mak, August 22, 2014 Comments Off on Planetary Shadows Dev, General, News

Well, I finally ironed out most of the wrinkles – but I’m still not 100% happy with the final effect, so I’ll have to come back to that later on after I’ve had some time to cogitate. Everything is working,… Read More »

By Mak, July 28, 2014 Comments Off on Mini-update… Dev, General, News

Hi folks, not a lot to report this week – at least visually. I’ve made some headway into the shadow integration into Dom – hitting some very odd and unusual bugs in the process which aren’t fully rectified as yet…. Read More »

By Mak, January 18, 2014 1 General, News

Well – without moaning too much – so far it’s been a naff 2014 🙁 I’ve done very little on Dom since before Christmas – with my dastardly plans put on hold by a bad back taking hold of my… Read More »

By Mak, October 12, 2013 Comments Off on Tantalising glimpse… Dev, General, Media, News

Here’s a small teaser-shot (mocked by Sol) of one of the ‘larger’ stations will be in-game… (Original Link : http://www.solcommand.com/2013/10/orbital-ring.html#more) Although I’ve yet to incorporate / support it in the engine (that’s a way off) I already know how and what… Read More »

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